British Muscle
BLACK review



           

First person shooters and unapologetic audacity are both remarkably American in heritage. It's surprising then that a group of British game developers were the first to unite the two. BLACK's ferocious aversion to everything nonexplosive speaks personally to my American instincts, yet the game possesses an elegance in execution that is decisively European. Following the blueprints of a modern TVR supercar, BLACK takes two parts American muscle and infuses one part English manners, gracefully marrying the heritage of two nations to deliver a distinctly powerful and uncompromising experience.

Boisterous explosions and booming gunfire make up BLACK's defining moments. Approaching the game with conflicting expectations will likely yield disappointment. BLACK is not a gentle and efficient ride. BLACK is not an all-in-one wonder vessel aimed to merely satisfy the everyday needs of the average commuter. The game is instead a . . . more

Psyche-Philic
Killer 7 review

Games as art, a catchphrase of this gaming generation, describes no more than a handful of existing video games. Labeling a game art sounds complimentary, but the phrase often implies an effort of style over substance, where a game's art is its only redeeming quality. Without question, director Gouichi Suda's Killer 7 deserves the rank of art. But while unadventurous . . . more

Killer Guerrillas
Killzone review

It's not often that a game as technically flawed as Killzone turns out to actually be worth a damn. By means of an amazing feat in design and artistic brilliance, Killzone manages to not only overcome its shortcomings, but happily stomps them into a realm of insignificance.

In true argumentative form, it's best to start with concession of . . . more

Combat Devolved
Halo 2 review

Halo is a love of mine. The affair started innocently enough, but after two years of weekly Halo nights, things turned pretty serious. Unique balances between weapons, weaknesses and strengths of vehicles, and map intricacies all made ardor for the game pretty easy to conjure. It was then pretty shocking when I realized just how horribly unbalanced Halo 2—a sequel three . . . more

No Bollocks
The Getaway review

I couldn't help but suffer a sense of culture shock from developer Team Soho's The Getaway. Thick cockney accents further mystify English phrases like beer and cockles and spilt claret—and subtitles don't help. Such consummate British essence serves only to underscore the sweet harmony of unique game design and production that—to put it plainly—make The Getaway . . . more

Aside
Wrong Type?

Stereotypes of all kinds define many video game characters. Affected groups want to paint the picture that they're being targeted, but it's just not the case. There's no problem of prejudice in the industry. But there is a problem.

The problem is missing creativity. As long as a majority of game developers lack the creativity to develop truly stand-out characters, stereotypes are going to be the fall-back design. It's an awful offense not to human rights but to gamefans.

— Mark Ryan Sallee

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