Psyche-Philic Killer 7 review
Games as art, a catchphrase of this gaming generation, describes no more than a handful of existing video games. Labeling a game art sounds complimentary, but the phrase often implies an effort of style over substance, where a game's art is its only redeeming quality. Without question, director Gouichi Suda's Killer 7 deserves the rank of art. But while unadventurous . . . more 
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Killer Guerrillas Killzone review
It's not often that a game as technically flawed as Killzone turns out to actually be worth a damn. By means of an amazing feat in design and artistic brilliance, Killzone manages to not only overcome its shortcomings, but happily stomps them into a realm of insignificance.
In true argumentative form, it's best to start with concession of . . . more 
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Combat Devolved Halo 2 review
Halo is a love of mine. The affair started innocently enough, but after two years of weekly Halo nights, things turned pretty serious. Unique balances between weapons, weaknesses and strengths of vehicles, and map intricacies all made ardor for the game pretty easy to conjure. It was then pretty shocking when I realized just how horribly unbalanced Halo 2—a sequel three . . . more 
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No Bollocks The Getaway review
I couldn't help but suffer a sense of culture shock from developer Team Soho's The Getaway. Thick cockney accents further mystify English phrases like beer and cockles and spilt claret—and subtitles don't help. Such consummate British essence serves only to underscore the sweet harmony of unique game design and production that—to put it plainly—make The Getaway . . . more 
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Aside Wrong Type?
Stereotypes of all kinds define many video game characters. Affected groups want to paint the picture that they're being targeted, but it's just not the case. There's no problem of prejudice in the industry. But there is a problem.
The problem is missing creativity. As long as a majority of game developers lack the creativity to develop truly stand-out characters, stereotypes are going to be the fall-back design. It's an awful offense not to human rights but to gamefans. 
— Mark Ryan Sallee |
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